20 June 2009

Unlocking new levels

The following video is probably work safe if you keep the volume low.



I think too often university classes, and the entire curriculum, are too much Kingdom Hearts and not enough Resident Evil.

We make our students sit through semesters of “introductory” classes, teasing them with the promise of really cool stuff, if they just hang on and earn enough experience points to unlock the cool levels.

“Sure, we’ll tell you about all that hot new stem cell research that everyone is talking about after you master the glycolysis pathway that was cutting edge science half a century ago.”

“Sure, you can start a research project in the lab after you wash enough glassware.”

Hat tip to Wicked Thought, who writes about games but inspires me to think about teaching.

No comments: