This article asks, “Can gaming change education?” I’ve been writing a bit this lately, but I was frankly disappointed with a lot in the article. For one thing, how did “gaming” become “video gaming” only?
I was more surprised by the list of MIT’s principles for creating a game. They have 15 principles, and not one of them mentions the most important word about a game:
In fact, “fun” appears just once in the entire 2,500 word article. With an attitude like that, is it any wonder that so many educational games have struggled to work?
Additional: MIT isn’t so dour as I first indicated; see the comments.